2/21/2023 0 Comments Spec ops the line pc![]() This made me succeed in some tough encounters later in the game, but I didn’t feel like I survived by my skill and wits, as a result. The big heavy enemies will slowly walk toward your cover and then stand in front of it, as if an invisible barrier blocks their path to your obliteration. ![]() I encountered a couple instances where a teammate would throw a grenade at an enemy directly in front of me and him, instead of melee him like any rational soldier would. There are occasions where the AI doesn’t act as it should. The momentum of battle doesn’t feel like a constant stop-start affair, like Gears of War and Uncharted. Additionally, there are a handful of stealth sequences where you can exploit their snipe command, making these encounters a cakewalk (don’t fret: You can always break stealth.) I love this mechanic because it gives you something to do, while recovering health behind cover. This becomes increasingly helpful since they frequently snipe and lob grenades at targets. Though you can’t dictate their positioning as you can in the underrated Rainbow Six: Vegas or Mass Effect series, you are able to direct their fire onto a specific enemy. For the majority of the game, you’ll have Lugo and Adams to bark orders at. One thing that puts Spec Ops ahead of the pact is its squad dynamic. Every time an enemy/player tosses a grenade near you, forcing you to awkwardly detach from cover and run, you’ll want to throw down the controller. This applies tenfold to the rather lifeless multiplayer, where elevation and good cover will win a firefight nine times out of ten. You can’t throw it back, you can’t roll out of the way, and turning and running is more difficult than it should be (you need to double-rap the run button and press in a given direction, only for the game to frequently misread your command.) Once you get to the final chapters of the game, these problems with the game’s combat become hard to ignore. In a misguided attempt to appear realistic, Spec Ops does away with Gears of War dodge-rolls and makes it dumbfoundingly difficult to avoid a grenade. While taking cover feels good, maneuvering around it is a different story. Areas are wide and pregnant with tactical possibilities both horizontally and vertically. Guns are weighty and difficult to aim, making a tricky headshot feel all the more rewarding. ![]() Though Spec Ops covers the basics, it covers them well, offering some of the most enjoyable cover-based battles since Gears of War popularized the concept. One in medias res helicopter turret sequence later and you are thrown into cover-based shooter 101: swap cover, roadie run to avoid fire, blindfire when enemies are close, etc. In Spec Ops, you can only choose the least terrible decision and hope it eventually leads to a positive outcome.Ĭonverse to the lofty narrative direction of the game, Spec Ops plays it safe as far as mechanics are concerned. Do you kill the thief or the soldier that murdered his family in response? Do you rescue the civilians or the opposing agent that may provide you with the information you need? Though Spec Ops‘ decisions are binary - and mostly predetermined - at least the moral views binding behind them aren’t. It neither glorifies it nor condemns the player and Walker, as tough decisions are made. Inspired by Heart of Darkness, Spec Ops is a harrowing, unassuming look at modern warfare. It’s not the last order he’ll give his team, but it’s certainly the most innocuous. At this point, Walker decides this is a rescue mission, not a reconnaissance mission. The modern paradise of Dubai has been ravaged by sandstorms, spurring chaos on the streets below. ![]() By the time Captain Martin Walker and his two soldiers, Lugo and Adams, arrive, these orders mean little. Spec Ops: The Line (PlayStation 3, Xbox 360, PC)Ī soldier is nothing without orders and the orders are simple: Infiltrate Dubai to provide recon on missing Colonel John Konrad and his outfit, The Damned 33rd. With no superior to give them orders and no comrades to cheer them on, they are reduced to killing machines walking a long road, hoping for an answer at its ends - not so much unlike the player. the soldiers of Delta Force start to lose their morality. Spec Ops, however, is a game that likes to remind the player that every murder is paid in blood or, in the very least, a small loss of identity. To say the least, virtual soldiers seem to have a knack for shrugging off this psychological weight as easily as a shotgun blast to the shin. Though we like to glorify soldiers in our entertainment, it’s impossible to look past the toll that killing takes on a person’s psyche in real life. ![]() This last detail is the most disparate departure from reality that modern military shooters make. After all the door kicking, screaming, blindfire, grenade tossing, and turret handling, a soldier always walks away from battle alive with a strong moral compass intact. ![]()
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