So there's a fine line between furthering our art, but still trying to appeal to everybody. But that may start making a title unacceptable in a major way. We've overcome some of the cultural issues so far, but looking forward, because of the hardware, the technology, we're making very realistic human characters, and bringing a lot more production values, storytelling, humour - and that's very powerful if you're in the same culture. But if it's a TV show or movie I doubt it would be so successful, because of the strength of that experience. Something really goofy, like a Mario character, is loved by everyone. It could be a problem in the future, because the core of a game is its interactivity and gameplay. It's hard to do when the game is half done and all the plans are laid out, for somebody to say they wished the game had a certain feature, but in the early process it's much easier to incorporate what the other territories really care about. In the past they've been a bit cynical about titles coming from other territories, and in some cases they've missed the opportunity to go global when something really interesting was happening.īut now, because of that direct communication, there's no guessing any more - they can just ask questions as to why something's not working, or why they're not looking at something, and that influences it. That's making a huge change in the attitude of people in both the product development and marketing side as well. In the past there's been communications between product development and marketing in each region of origin, but now we're making conscious efforts to connect the marketing group in Europe to the development team in Japan, and in the same way the European development teams can have direct communication with the Japanese marketing teams when they start working on a new project. That's something that has to be done in each region, but in each region consumers have different sensibilities, so sometimes the message has to be catered to each region.īut we really want to make it successful globally, so what we're trying to do is communicate much earlier in the process of development with the marketing partners within the company, not just in the region where the game's made. Something like LittleBigPlanet is brilliant, but it's such a new concept, it takes a lot of effort to communicate it. There are thousands possible words from various aspects, so experiment by typing very short what you are looking for.One challenge is getting the support from all parts of the company, getting them behind the titles. Keywords can be related to anything, allowing advanced filtration and specific results. Quotation marks can be used for whole phrase (example: "action rpg") or exact word (example: "4x"), and combined with exclusion if needed (example: -"action rpg"). Minus sign can be used for exclusion (example: -anime). * KEYWORDS - Defines maximum of five keywords separated by space. * TO YEAR - Defines the latest year of release represented by four digits. * FROM YEAR - Defines the oldest year of release represented by four digits. * ORDER - Defines how the generated list should be sorted. * THEMES - Defines the topic related to the game. * MECHANICS - Defines elements of gameplay. * GRAPHICS - Defines how gameplay is displayed. * SIGN - Defines if criteria should be included (+) or excluded (-). * COMBINED GENRE - Defines the second genre of the combination. * GENRE - Defines the main type of gameplay. * PLATFORM - Defines the whole family or a single model. Note that due to the fact that there are thousands of titles in the database, some small part of them may not contain some data and latest releases may not be included shortly after the premiere. Generates a list of all games that match the criteria settings. * SINGSTAR Svenska Hits Schlager (Sweden) * SINGSTAR La Edad de Oro del pop espanol (Spain) * SINGSTAR Die groessten Solokuenstler (Germany) * SINGSTAR Boy Bands vs Girl Bands (Germany) Some files may open new page to click download link again or to type code from image. Click on download link to start download. Click on Download Links on Quick Navigation for file list.
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